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Realistic Render Exercise

An exercise where I was simply tasked to recreate an image (of my choosing) of an apartment in a near-photorealistic style. While this is one of my earlier projects, I feel like it stands up fairly well today in terms of quality. My process was first to use fSpy on the reference image to get a good idea of the room's proportions, then importing the camera into Blender before starting my blockout. After it was sufficient, I got to refining the geometry with methods such as subdivision, before ultimately passing onto texturing, and finally lighting (which uses Blender's Cycles Engine).

Reference Image. Fspy was used to get the dimensions & perspective for Blender.

Reference Image. Fspy was used to get the dimensions & perspective for Blender.

Finalized Render.

Finalized Render.

Finalized Render (with minor touch-ups in Photoshop).

Finalized Render (with minor touch-ups in Photoshop).