An exercise where I was simply tasked to recreate an image (of my choosing) of an apartment in a near-photorealistic style. While this is one of my earlier projects, I feel like it stands up fairly well today in terms of quality. My process was first to use fSpy on the reference image to get a good idea of the room's proportions, then importing the camera into Blender before starting my blockout. After it was sufficient, I got to refining the geometry with methods such as subdivision, before ultimately passing onto texturing, and finally lighting (which uses Blender's Cycles Engine).