This is a rig I recently finished for an upcoming short film that me and my group are making for our final year of art school at Brassart. This humanoid lizard will be the protagonist of the short movie, hence why he has so many controls to animate the smaller details such as his clothes/accessories, facial expression, eyes, etc.
This artwork will most likely be updated to include additional animations once I get to that stage in the project. Stay tuned!
(Character Concept and Modelling NOT by me. That would be Lauryne Vachelet, who can be found here: https://www.artstation.com/laurpheus)
Showcase of the controllers for the eyes, which gives the ability to scale both irises accordingly.
Another showcase, this time featuring a multitude of expressions done using the various facial deformers + blendshape controls.