This is a personal project of mine I worked on last year, beginning from summer and ending around september. Designed for the video game "ULTRAKILL", this is a custom enemy that I designed, modeled, textured, rigged, animated and finally, implemented in-game. The only part of the model which I did not make was the skull; In the game, it is a key item that can picked up by the player. Thus, this monster is basically a "mimic", appearing like a normal skull before turning into an enemy.
Here are all animations done for the enemy, displayed in Unity directly. I mimicked the game's animation style by keeping the timings on the impacts relatively snappy. (The reins are not animated since they'll have rigidbody physics in-game.)
And finally, the showcase of the enemy in-game, complete with an environment and intro. Both the level design & the horseman's sound design were done by me.