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Disembodied Astronaut Head

One of my first works in Substance Painter to test out the limits of tessellation and how far you can "model" something using solely this method on a simple sphere model (Yes, this just a sphere model-wise). The skull within the helmet as well as the glass is simply some clever optical trickery with the camera to give the more object more dynamism (As such, taking the camera at any other angle would heavily distort the skull).

Render in Substance Painter.

Render in Substance Painter.

Another render with different lighting, in Substance Painter as well.

Another render with different lighting, in Substance Painter as well.