Another early university project, in which we were tasked to create a tower defense structure based on an animal or insect. Since the character/structure is designed for a tower defense game, it was essential that the mechanized animal had a visible means of defending itself & attacking enemies (with a weapon, for example). I chose a Wasp and decided to make it affixed to some sort of pedestal, akin to how wall-mounted turrets in sci-fi games. I also had the idea to make this robot wasp weaponize actual wasps by integrating nests into its design, and later on, actual swarms of waps in Unreal via the use of FX.
Final turnaround video, rendered in Unreal Engine.
Ditto, but with a wireframe filter.