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Sci-fi Powered Mummy Character Concept

This was a model I made for an university project where were designated into two distinct teams to make characters pertaining to two opposing teams/factions of our choosing. We ultimately chose Egypt as the overarching theme, with the idea of the two factions being "Humans/Mortals" vs "Monsters/Egyptians Gods". As I was on the latter team, I decided to make a mummified pharaoh. The character also has some hints of technology on its design, as another constraint was to have one element to unify all members of a faction (which in our case, was this cyan, sci-fi technology).

Preproduction phase, which include sketches, color tests, and preblocking with a simple humanoid rig.

Preproduction phase, which include sketches, color tests, and preblocking with a simple humanoid rig.

hard surface modelling done in blender.

hard surface modelling done in blender.

organic elements + added details to the hard surface elements, done in Zbrush.

organic elements + added details to the hard surface elements, done in Zbrush.

Texturing phase, done in Substance Painter.

Texturing phase, done in Substance Painter.

Final turnaround video, rendered in Blender.